Sumo: Space Tactics - Alpha Build v0.6.8

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You are in a one-on-one, battlecruisers space battle, in charge of the tactic decisions and actions by the vessel under your command.

But be advise: on a fast paced tactic battle, there is no greater resource than time! While the crew will follow your command without hesitation, once an order is given there is no step back, and the time will pass unforgivingly!

Development notes

Short strategy/actions battles, on a time based economy.
Player does not interact directly with ships movement, nor issue direct orders to units deployed by them.

How to Play

From the circular menu, you have different options to give commands on your ship.

  • Cannons: You'll be able to decide if firing your cannons, and the number of batteries involved in the barrage (up to three).
The cannon rounds will be intercepted by the enemy force shield. However each impact will debilitate the enemy shield up to a point of leaving it non-operational. Until it recharges, the enemy ship will be exposed to direct cannon impacts.
  • Hangar: tap on this option to get the hangar circular command UI. There you'll be able to deploy the following units:
Droids: Will make repairings to the hull, in case your ship hull integrity be affected. They will idle until there is something to repair otherwise.
Fighter: This is your anti enemy unit plataform. Comes in squad of three, and will engage enemy droids, fighters, and bombers.
Bomber: these are your primary dynamic ofensive vector. Your bombers will be able to pass through the enemy defensive force shield, and aim bombs directly to the ships hull. They are vulnerable to fighters.
  • Bridge: The command center of your ship, when you tap on this option, you'll be able to swap your fighters current attack priority. When you tap an option on this UI, the new top priority for your current and future fighters will be redefined to match your orders. Be advise, this will provoke them to disengage from any current dogfight.
The queue will always add the new desired option at the top, and push the previous one step back, so you can have that in mind to fully cutomize the whole order, and not just the first priority.

  • Reactor: the room where the ship energy originates. This command option will allow you to deploy an energy boost to one of the other sectors, for a performance improvement on the processing of the orders.
Boost Cannons: open fire will be a little less time consuming.

Boost Hangar: deploying units will be slightly faster.

Boost Shield: your ship shield regeneration will be faster.
  • When the "Shield Power" bar is grey, that means the corresponding force field is deactivated, and any incoming cannon fire will pass through.
  • You can use the pause button to be able to read further info on each command UI option, on the UI reference at the top.
  • Left click drag to pan the camera temporarily.

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