Summary of activity on game development projects for the past few years.


 


 


 

 
KarmaPic
 
SplitCardImg
 
Slot Framework
Project: “Cloud Tools".
Description: A number of Unity extension assets leveraging Google Drive as backend for Unity3D projects.
Company: CyberianSoftware (Internal development for Unity Asset Store).
Role: Lead Developer.
Period: Mar 2016 - Jul 2016.
Framework: Unity3D Pro, Google Apps Scripts, Google Drive & Spreadsheets.
Project: "Karma".
Description: Prototype for a world wide collaboration Game.
Company: Etter Studio.
Role: Lead Developer.
Period
: Oct 2015
Framework: Unity3D and Google backend (Unity client connected to Google spreadsheets).
Project: "SplitCard / SuperDraw6".
Description:
Recreation of VideoPoker.com games.
Company: IndieSpring.
Role: Developer.
Period
: Jun 2015 - Sep 2015
Framework: Unity3D (Unity Pro, Asset Server, 2D third party libraries).
Project: "Scarab Storm".
Description: Slot Machine Framework.
Company: IndieSpring.
Role: Lead Developer.
Period
: Feb 2015 - Mar 2015
Framework: Unity3D (Unity Pro, Asset Server, 2D third party libraries).
 
 
 
 
Project: "Poker Party".
Description: Casual and social approach to poker games.
Company: IndieSpring.
Role: Developer.
Period
: Sep 2014 - Oct 2014
Framework: Unity3D (Unity Pro, Asset Server, 2D third party libraries).
Project: “3D Papercraft”.
Description: Prototype for mobile. Snap a photo of a papercraft image, and get your 3D model skinned.
Company: Playsmart Labs Inc.
Role: Unity Lead Developer.
Period: April
2014.
Framework: Unity3D.
Third party libraries.
Project: “Drei”.
Description: Award winning puzzle game for iOS.
Company: Etter Studio.
Role: iPhone adaptation.
Period: Jan 2014
Feb 2014.
Framework: Unity3D.
Third party libraries.
Project: “Koala Maths Adventure”.
Description: Prototype scene for an educative plataformer for small kids.
Company: Platypus Interactive.
Role: Features Developer.
Period: Sep 2013
Nov 2013.
Framework: Unity3D. Perforce.
 
 
 
 
Project: “Google Sheets For Unity".
Description: Unity extension for easy connection with Google Spreadsheets.
Company: CyberianSoftware (Internal development for UnityAsset Store).
Role: Lead Developer.
Period: Jul 2013.
Framework:
Unity3D Pro, Google Apps Scripts, Google Spreadsheets.
Project: “Dionysian Dream: The Greek Drama Game”.
Description: 3D Ancient Greece RPG.
Company: Phantom Compass.

Role: Lead Developer.
Period
: May 2013 – Jun 2013.
Framework: Unity3D Pro, Asset Server, Third party libraries.
Project: “Vampire Treasures”.
Description: Casino style spin game. Company: Phantom Compass.
Role: Lead Developer.
Period: Feb 2013 – May 2013.
Framework: Unity3D Pro, FlashExporter, Asset Server, Third party libraries.
Project: "StreetKart".
Description: Massively Multiplayer Mobile Racing/Karting Game For the Ipad/Iphone.
Company: Fez.

Role: Developer for the Club Manager.
Period: July 2012 - December 2012.
Framework: Unity3D (Unity Pro, Asset Server, Third party libraries).
 
 
 
 
Project: SpaceShips Battles prototype.
Description: Short strategy space battles. - Prototype scene.
Company: CyberianSoftware (
Internal development).
Role: Lead Developer.
Period: 2012 to the date, w
ork in progress.
Framework: Unity3D (Unity Pro, UnitySteer library, SVN).
Project: "Best of Video Poker".
Description: Mobile recreation of VideoPoker.com games, under a monolithic App.
Company: IndieSpring.
Role: Developer.
Period
: October 2011 - July 2012.
Framework: Unity3D (Unity Pro, Asset Server, 2D third party libraries).
Project: "LunarLifter!"
Description: - Mashup between Lunar Lander and Chopper Lifter - Prototype scene.
Company: CyberianSoftware (
Internal development).
Role: Lead Developer.
Period:
September 2011.
Framework: Unity3D (Unity Pro, UnitySteer library, SVN).
Project: "Video Poker Games".
Description: Mobile plataform recreation of VideoPoker.com games.
Company: IndieSpring.
Role: Developer.
Period: March 2011 – September 2011.
Framework: iTorque2D.
 
 
 
 
Project: “Zombie Prototype”.
Description: Survival/shooter/RTS mashup.
Company:
CyberianSoftware (Internal development).
Role: Developer.
Period
: Second semester, 2010.
Framework: Torque3D. SVN.
Project: “Dionysian Dream: The Greek Drama Game”.
Description: 3D Ancient Greece RPG.
Company: Phantom Compass.
Role: Lead Developer.
Period: May 2009 – April 2010.
Framework: Torque Game Advanced.
Project: “RTS Starter Kit for TGEA”.
Description: Module Update to TGEA.
Company: GarageGames.
Role: Developer.
Period: 2009.
Framework: Torque Game Engine Advanced, RTS addon.
Project: “RTS Starter Kit 1.5”.
Description: Updates and improvement of the RTS-SK.
Company: GarageGames.
Role: Developer.
Period: 2007 – 2008.
Framework: Torque Game Engine, RTS addon.
        



For further in depth details about my work on each of those projects contact me.

Play the LunarLifter! prototype scene.

Play the StarShipPrototype scene.